SHERWOOD

POST PRODICTION: LOCKT EDITORIAL

VFX BREAKDOWN:

  • Modeling for the chest pad, elbow pad, and knee pads were done inside of Maya.

  • The gear was UVed inside of Maya and textured in Substance Painter.

  • Reality Capture was used to get a base mesh of the gear where then quad draw was performed to achieve correct proportions.

  • Final rendering was done with Redshift.

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97TH STUDIO